Auto Blaster Turret Info

Characteristics
The Auto Blaster Turret has two barrels and two muzzles from which it shoots lasers. Its mantlets are suspended from the bottom of the turret for better firepower. The base has a cyclindrical shape which is large at the bottom but thinner at the top.

Strategy

 * Due to the large pool of hitpoints the Auto Blaster Turret possesses, it serves as a great distraction for enemy MTV-7 Light Vehicles, TX-225 Assault Tanks. This is especially so for AT-ST Walkers and Rocket Stormtroopers as this way you can distract them from your actual turret. Meanwhile, your units can chip away at their hitpoints.
 * The Auto Blaster Turret can also be used to provide support fire for offensive pushes by planting it forward.
 * It is best to avoid using an Auto Blaster Turret when there is an Aqualish Engineer in your deck. After the Engineers are done with their jobs on a turret, they will start to work on the Auto Blaster Turret. This attracts and piles them up allowing Imperial area of effect cards to take them out in one swoop.


 * As the Auto Blaster Turret can only target a single enemy at once, high damage dealing troops such as Devaronian Bladesmen or Zabrak Assassins can sneak in and take it out while an AT-ST Walker is tanking.
 * If the enemy deploys Aqualish Engineers, after they are done with their jobs on a turret, they will start to work on the Auto Blaster Turret. The Auto Blaster Turret effectively attracts and piles up many Aqualish Engineers for you to take them out in one swoop with a support card.
 * The Auto Blaster Turret cannot move once placed, therefore it makes sense to start an attack on the other lane. On top on that, the turret has a limited lifetime and its hitpoints gradually depreciate until it expires. In most situations, it is best to wait for a turret to expire before pushing in.