Talz Marauders Info

Characteristics
Talz Marauders are large bipeds covered in thick, shaggy white fur with sharp talons capping their five-fingered hands. They have four black eyes and a small red proboscis. They have a stone weapons which are used to attack enemies.

Strategy

 * Talz Marauders are melee units which are fragile. They can survive one shot from a Sandtrooper, but die to almost every support card (excluding Nerve Gas Grenade, Energy Net, Energy Pike Trap, and C-14A Stun Grenade).
 * They are generally used as tank units to sustain a little bit of damage while ranged units from the back take out the targeted enemies.
 * They are generally a good counter to Devaronian Bladesmen because of the low attack speed of the Devaronian Bladesmen. The low cost of Talz Marauders can give you a positive energy trade against them.
 * It is best not to drop them in front of Sandtroopers and Dewback Troopers as Talz Marauders are fragile, and thus you need to be careful against AoE attackers.


 * Talz Marauders pose no real threat if you have a Sandtrooper or other Area of Effect attackers. However, should you find yourself in a situation where you only have single-target troops like Imperial Sharpshooters they may be in danger.
 * As Talz Marauders are melee attackers you can use the Energy Net to move them away from your fragile troops. Keep an eye out if your opponent has not deployed any cards in a while- they may be preparing to swarm you with these and other cards.